#include "Material.hpp"

namespace Graphics
{
	using namespace RevEng;
	using namespace RevEng::Math;

	Material::Material() : 
		Ambient(0.4f, 0.4f, 0.4f, 1.0f), 
		Diffuse(1.0f, 1.0f, 1.0f, 1.0f), 
		Specular(0.0f, 0.0f, 0.0f, 1.0f), 
		Emissive(0.0f, 0.0f, 0.0f, 1.0f),
		Shininess(0.0f),
		Texture(NULL),
		Transparent(false)
	{
	}
}
